AliDropship is the best solution for dropshipping

To explore the comprehensive list of changes introduced in Season 24 of the game, take a look at the complete Takeover patch notes provided below:

PATCH NOTES

BALANCE ADJUSTMENTS

Care Package Changes

  • The R-99 is now back in floor loot (detailed balance changes below)
  • Peacekeeper has been added to the Care Package (further balance details below)

Gold Weapon Rotation

  • Alternator, R-99, Wingman, 30-30 Repeater, Rampage LMG

EVO Mechanics

  • The maximum level that can be achieved through EVO has been adjusted to Level 3 (Purple Armor)
    • Red Armor is no longer available through leveling
  • The EVO requirement to reach Level 3 has increased to 1700 (formerly 1350)

Developer’s Note: The introduction of Red Armor created significant health disparities in the mid-to-late game, often encouraging players to farm damage rather than engage in fights. With the changes made to armor availability and leveling, players can more readily prepare for end-game scenarios and focus more on actual combat.

Accelerated Weapons

  • Using an Accelerated Weapon for assists will no longer provide the extra 30% ultimate charge in Mixtape Modes.

GAMEPLAY IMPROVEMENTS

NEW Arsenals

These stations give players a reliable way to access their preferred weapons and ammunition.

  • Stations will be distributed at fixed locations across every map.
  • The type of ammo provided will randomly change each match.
  • Each Arsenal includes an enhancement terminal to upgrade one weapon based on the ammo type specified
    • This will provide upgraded attachments and an optic if the weapon lacks one.

Healing Adjustments

  • Healing Cells now take 2.5 seconds to use (decreased from 3 seconds)
  • Syringes now require 4 seconds for use (previously 5 seconds)
  • Players can stack up to 6 Cells and Syringes
    • Players will begin the game with 4 Cells and 4 Syringes (up from 2 of each)
  • The spawn rates for Batteries and Medkits have seen a slight increase.

Developer’s Note: With the maximum health being reduced, players will need to prioritize healing more than ever. The window for using meds can be crucial with the introduction of various buffs and a universal gold helmet benefit. We aimed to streamline the healing process to help balance these dynamics.

Helmet Changes

  • Standard white, blue, and purple helmets have been removed from random loot.
  • Players will no longer spawn with a white helmet.

Developer’s Note: Helmets have historically lacked a strong impact on gameplay and their damage output was sometimes confusing. By eliminating headshot damage reduction from the game, damage becomes clearer and easier to compute.

Gold Helmet Revisions

  • Now transformed into the Gold Armor Upgrade Helmet.
  • Provides an enhanced Minor Healing perk that doubles the healing effects of Cells & Syringes.
  • Sets the player’s Armor to 100, irrespective of Level.
  • While leveling is still necessary to unlock Legend upgrades, it no longer influences armor when equipped.
  • Does not offer headshot damage reduction.
  • Can emerge from Gold Bins post-bin reset.

INTRODUCING Mythic Armor Upgrade Helmet

  • A new Red tier option has been added.
  • This will set a player’s armor to 125, regardless of level.
  • Leveling remains crucial for unlocking Legend Upgrades but will not affect armor while equipped.
  • Red helmets provide no headshot damage reduction.
  • They can be found in the Mythic Bin and late-game Care Packages.

Developer’s Note: The freshly introduced Gold and Red Helmets serve to redistribute passive powers typically associated with Legends into the loot pool, creating new chase objectives and gameplay diversity.

Knocked Down State

  • Crawl speed while knocked down, whether or not a knockdown shield is active, has been significantly improved.

POI Names Display on Drop

  • Players can now see the names and loot tiers of each POI during the initial drop.
  • This will also show Arsenal information to guide drop decisions.

AMMO & ATTACHMENT CHANGES

  • Hop Ups: Hammerpoints have been removed from the loot pool.
  • Gold Magazines: Reload time while stowed has been reduced to 2 seconds (down from 5 seconds).
  • Optics: The 1x Holo optic has been removed from the loot pool.
  • Replicator: Ammo amounts have been adjusted to 1 stack per weapon (previously 2 stacks).

WEAPONS

Assault Rifles

Havoc Rifle [Care Package]

  • Damage increased to 21 (previously 18).
  • Headshot damage: 27.
  • Beam shot damage raised to 70 (up from 53).
  • Beam shot headshot damage: 105.

Hemlok Burst AR

  • Damage increased to 20 (previously 19).
  • Headshot damage: 26.

Nemesis Burst AR

  • Damage increased to 17 (previously 16).
  • Headshot damage: 22.

R-301 Carbine

  • Damage increased to 14 (previously 13).
  • Headshot damage: 18.

VK-47 Flatline

  • Damage increased to 19 (previously 18).
  • Headshot damage: 25.

Light Machine Guns

Devotion LMG

  • Damage increased to 16 (up from 15).
  • Headshot damage: 20.

L-STAR EMG

  • Damage increased to 20 (previously 18).
  • Headshot damage: 25.

M600 Spitfire

  • Damage increased to 21 (previously 19).
  • Headshot damage: 26.

Rampage LMG

  • Damage increased to 30 (previously 26).
  • Headshot damage: 38.
  • Decay rate of the revved state over time has been reduced.

Marksman Rifles

30-30 Repeater

  • No charge damage increased to 43 (previously 39).
  • No charge headshot damage: 69.
  • Full charge damage raised to 58 (up from 53).
  • Full charge headshot damage: 93.
  • Slight increase in projectile size at long range.

Bocek Compound Bow [Care Package]

  • Damage increased to 75 (previously 70).
  • Headshot damage: 120.
  • Fire rate slightly decreased.
  • Removed Deadeye’s Tempo passive.
  • Shattercaps damage per pellet increased to 13 (was 12).

G7 Scout

  • Damage increased to 35 (previously 33).
  • Headshot damage: 56.
  • Fire rate slightly reduced.
  • Projectile size at long range increased slightly.

Triple Take

  • Damage per bullet raised to 22 (previously 21).
  • Headshot damage: 105 (for all bullets).
  • Slightly increased projectile size at long range.

Developer’s Note: Marksman weapons should fill the gap between mid-range and sniper rifles and are often overshadowed by those categories. The adjustments made this season aim to enhance their consistency at range, improve their tracking abilities, and ensure they deliver reliable headshot damage without overshadowing sniper roles.

PISTOLS

P2020

  • Damage increased to 24 (previously 21).
  • Headshot damage: 30.

RE-45 Auto

  • Damage increased to 14 (previously 13).
  • Headshot damage: 18.

Wingman

  • Damage increased to 48 (previously 45).
  • Headshot damage: 72.
  • Base magazine size decreased to 5 (formerly 6).
    • With the added magazine: White: 6, Blue: 7, Purple/Gold: 8.

SMGs

Alternator SMG

  • Damage increased to 18 (previously 16).
  • Headshot damage: 22.

C.A.R. SMG

  • Damage increased to 14 (previously 13).
  • Headshot damage: 17.
  • Laser Sight barrel attachment added.

Prowler PDW

  • Damage increased to 16 (previously 15).
  • Headshot damage: 19.

R-99 SMG [Floor Loot]

  • Damage decreased to 13 (was 14).
  • Headshot damage: 16.
  • No damage fall-off.
  • ADS strafe speed has been normalized with other SMGs.
  • Movement penalty reduction when equipped is no longer applicable.
  • Recoil has been increased.

Volt SMG

  • Damage increased to 16 (previously 15).
  • Headshot damage: 19.

SHOTGUNS

EVA-8 Auto

  • Damage per pellet raised to 8 (previously 7).
  • No longer provides increased headshot damage.

Mastiff Shotgun

  • Damage per pellet increased to 16 (formerly 14).
  • No longer offers increased headshot damage.

Mozambique Shotgun

  • Damage per pellet increased to 16 (previously 15).
  • Headshot damage: 60 (for all pellets).

Peacekeeper [Care Package]

  • Damage per pellet increased to 12 (up from 9).
  • Headshot damage: 135 (for all pellets).
  • Choke speed significantly enhanced.
  • Fully choked blast pattern is now considerably tighter.
  • Pellets pierce through enemies, dealing 50% damage after the first target hit.

Developer’s Note: Shotguns will see a base damage enhancement, while their ability to inflict amplified headshot damage has been discontinued. They deliver high burst damage, but headshot capabilities lead to unpredictable spikes in damage. This modification aims to establish clearer damage mechanics that encourage players to maximize pellet hits rather than solely focusing on headshots. The Mozambique will maintain its headshot damage due to its hybrid design as a shotgun-pistol, while the Care Package variant of the Peacekeeper remains a powerful option in the shotgun category.

SNIPE

Charge Rifle

  • Base damage remains unchanged.
  • Headshot damage (minimum distance): 135.
  • Headshot damage (maximum distance): 198.
  • Autofire headshot damage (minimum distance): 101.
  • Autofire headshot damage (maximum distance): 149.
  • Limb damage has been reduced to 70% (previously 90%).

Kraber .50-Cal Sniper

  • Damage increased to 150 (was 140).
  • Headshot damage: 210.

Longbow DMR

  • Base damage remains the same.
  • Headshot damage: 108.
  • Limb damage reduced to 70% (down from 80%).

Sentinel

  • Base damage remains unchanged.
  • Headshot damage: 126.
  • Limb damage has been lowered to 70% (was 90%).
  • Deadeye’s Tempo passive has been removed.

Developer’s Note: Changes to sniper weapons focus on making headshot damage more impactful rather than enhancing base body shot damage. This adjustment aligns with their intended role as precision instruments that reward patience and skill. By decreasing limb damage, this ensures that well-placed shots are vital while maintaining the importance of accuracy.

LEGENDS

Assault Class Enhancements

  • New perks: Combat Reserve, Stowed Reload, & Battle Surge (described above)
  • Removed Carry Extra Ammo and Access Weapon Supply Bin perks (now integrated into Combat Reserve)

Support Class Modifications

  • Heal Expert has been removed: Support Legends will no longer heal double with small meds or have increased movement speed while healing.

Developer’s Note: The Support Class was notably powerful last season, with enhanced movement and double small med heals leading to rapid combat resets. While this was advantageous during the previous season, we aimed to refine their identity as revival specialists, allowing them to focus on team support rather than individual resilience.

Ash

  • Predator’s Pursuit
    • Scanning Death Boxes to reveal killers has been removed, but they will still appear on the minimap with details on when they died.
    • NEW: Press the Jump key while airborne to execute a dash.
  • Arc Snare
    • The tether now plants at the projectile impact location rather than the player’s hit location.
    • The tether is slightly tougher to break and will now withstand some abilities.
  • Phase Breach
    • Range increased to 100m (up from ~76m).
    • Travel time has been reduced.
    • Improved reliability of placement.
    • One frame delay on placement preview has been removed.
    • Visual effects added to indicate maximum range during placement mode.
  • Upgrades: Level 2
    • Murder Machine: removed.
    • One Minute to Live: removed.
    • Greedy Snare: moved to Level 2.
    • NEW: Dual Breach adds extra ult charge.
  • Upgrades: Level 3
    • NEW: Ghost in the Machine adds an additional Dash charge.

Developer’s Note: Ash’s kit was overdue for enhancement to establish her as a leading Apex Predator. These changes focus on improving her abilities’ effectiveness, with her movement passive being a significant addition that allows for better maneuverability in combat.

Ballistic

  • Sling
    • Now automatically upgrades with levels.
    • Can carry Crate Weapons, granting them infinite ammo with Ult.
  • Whistler
    • Tactical ability now has 2 charges.
    • Overheat reaction time increased to 1.2s (previously 1s).
    • Ground damage from Smart Bullet increased to 20 (previously 10).
      • This damage is equal to direct hit damage now.
  • Tempest: the squad receives a speed boost when empowered by Ult.
  • Upgrades: Level 2
    • Sling Shot: removed (now part of the base kit).
    • NEW: Killing Time extends Ult duration by 15 seconds.
  • Upgrades: Level 3
    • Extra Bullets: doubles the number of Tactical charges (previously +1 charge).
    • Quiet Time: Overheat now silences the enemy for 6 seconds.

Developer’s Note: Ballistic has seen several changes to enhance his role as a leader. Integrating Sling mechanics into his base kit enhances accessibility while empowering his ultimate ability for better team engagements.

Crypto

  • EMP can once again disable Gibraltar’s Dome of Protection.

Loba

  • Ultimate ability will revert to starting at 50% charge.

Developer’s Note: This adjustment was intended as a temporary boost for Loba, but it disrupted well-established player behaviors in landing and looting dynamics.

Maggie

  • Wrecking Ball
    • Now able to destroy Gibraltar’s Dome of Protection again.
    • Will also demolish Newcastle’s Mobile Shield.

Developer’s Note: These hard counters are reintroduced to strengthen Maggie during this Assault-oriented season.

MAPS

Public Matches

  • Kings Canyon
  • Olympus
  • Broken Moon

Ranked Play

  • Kings Canyon
  • Olympus
  • Storm Point

Mixtape Events

  • From February 11 to March 24, 2025
    • TDM: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
    • Control: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
    • Gun Run: Wattson, Estates, Thunderdome, Fragment, Skull Town

MATCH MODES

Takeover: Mythic Mayhem Royale (February 11 – March 3, 2025)

  • Rampart introduces new Mythic R-301 weapon variations through experimental care packages.
  • Hornet (Yellow): Enhances movement and reload speeds, grants tactical charge on shield breaks, and ultimate charge on knockouts.
  • Limelight (Green): Helps regenerate squad health and shields following enemy damage.
  • Vermilion (Red): Boosts critical hit damage and activates Thermite on knocked foes.

Takeover: Redemption Trios & Duos (February 25 – March 3, 2025)

  • Collaboration with Creator Commissioner: Ninjayla.
  • Respawn Tokens serve as a new Mythic rarity survival item available solely in this Takeover mode. If you are eliminated while holding one, you will respawn immediately into the match.
  • Every player begins the match with one Respawn Token.
  • Collect additional tokens by eliminating enemies, looting Care Packages, or finding Mythic Supply Bins.
  • There is no limit on how many times you can respawn, nor any penalty for frequent respawns.
  • Tokens are usable until the final ring starts, at which point any remaining tokens are converted to EVO Armor XP.
  • They will not remain on the ground long, so make sure to grab them when needed!
  • Respawn Beacons can still be used to revive players without tokens.

Takeover: Relic Weapons Trios & Duos (March 4 – 10, 2025)

  • Collaboration with Creator Commissioner: Ninjayla.
  • All weapons spawn complete with attachments.
  • Only Gold and Mythic tier weapons will appear on the ground.
  • Players can loot and exchange sights, but all other attachments come pre-equipped with the weapon.
  • Increased supply drop frequency for each round, carrying two Mythic tier weapons.
    • The second Mythic weapon will replace the Evo Caches.
    • Reduced Evo rewards for scanning Care Packages.

Standard Trios & Duos

LTM: Three Strikes Mystery Legends (March 11 – 24, 2025)

  • Collaboration with Creator Commissioner: Oraxe.
  • The Three Strikes event returns with new twist mechanics.
  • Mystery Legends
    • All Legends will be randomly assigned before entering the Drop Ship.
    • Respawning will select a new random Legend.
    • Squads may include duplicate Legends.
    • Leveling up E.V.O. will grant you all upgrades for that level automatically and maintain your level through respawns.

RANKED PLAY

NEW Road to Ranked Challenges

A new set of tasks has been introduced to unlock Ranked mode for both new and returning players who haven’t met level requirements yet.

  • A minimum level of 20 is still necessary for Ranked access, as one of the challenges reflects this.
  • Existing players who meet this requirement will maintain access.
  • Party restrictions apply: every member must complete the challenges to gain access to Ranked play.

Developer’s Note: The previous level 20 access system was vulnerable to abuse by bots and various players favoring Mixtape modes over Battle Royale. This new mechanism ensures new players engage in sufficient BR matches, validating their readiness for competitive play.

SYSTEM ENHANCEMENTS

NEW Bot Royale Tutorial

  • Tutorial prompts will aid players with Legendaries, weapons, loot, and gameplay situations.
  • Players will receive notifications for low ammo or health, suggesting nearby loot options.
  • This feature is enabled by default for accounts below level 20 and will deactivate after they reach that threshold.
    • It can also be manually toggled in the System menu under “Tutorial Systems.”

Weapon Mastery Updates

  • Trial simplification:
    • Redesigned all trials.
    • Removed weapon level restrictions for trials.

Developer’s Note: The current Weapon Mastery system faced criticism for being overly complex, which hindered player progression. This overhaul strips away unnecessary randomness and focuses on the core aspects of weapon usage: dealing damage and eliminating foes. Players who have previously completed trials will have their progress unaffected, and if partially done, they will carry over, ensuring no need for a restart.

BUG FIXES

  • Resolved an issue where the Mythic Bin could overlap with a Gold Bin.
  • Corrected various firing range issues:
    • Thermite visual effects.
    • Maggie’s ball bouncing off invisible doors.
    • Mirage decoys getting stuck on invisible doors.
  • Fixed rare cases where ring visual effects and other particles failed to spawn.
  • Mixtape: Switching to secondary akimbo weapons from loadouts will no longer trigger an initial draw animation.
  • Peacekeeper will no longer occasionally become unresponsive after utilizing the Choke feature.
  • Rechamber times cannot be bypassed on the Sentinel and Peacekeeper by changing attachments.
  • Reactive weapons will retain their reactive status after swapping.
  • Squadmate animations will once again play during Legend selection.
  • The “View upgrades” button in the Legend locker will no longer redirect to the friends list.

LEGEND FIXES

  • Alter / Ash / Wraith: Void Vision (enemy highlighting) no longer activates on enemy portals.
  • Alter: Upgrades Tactical Cooldown+ and Void Vision have been returned to their appropriate tier placements.
  • Lifeline
    • Crashing during gliding or while using the D.O.C. Heal Drone has been resolved.
    • Performance during gliding will no longer experience occasional drops.
    • Pathfinder’s grapple can now attach to D.O.C. Halo again.
  • Mirage
    • A crash that could arise when using Mirage’s ultimate near Gravity Cannons has been fixed.
    • Lifeline’s D.O.C. now cloaks appropriately to prevent revealing Mirage (previous hotfix).
  • Newcastle: Ultimate ability can no longer be interrupted by Ash’s snare.
  • Revenant
    • Rare crash issues occurring during pouncing have been resolved.
    • Shadow Pounce now plays leap sound effects when spectating a Revenant.
  • Wattson: Fixed an upgrade that allowed the placement of two interception pylons.
  • Valkyrie: Tactical ability now functions correctly inside D.O.C. Halo and near the edges of the Dome of Protection.
  • Vantage: Sprinting is now disabled while using Ultimate Accelerants.

QUALITY OF LIFE IMPROVEMENTS

  • Enhanced measures to prevent hipfire cheating.
  • Detailed Account Level information added:
    • Provides information on your account level progress and rewards available at future levels.
    • Accessible via the Lobby (top left), showcasing the XP bar and level progress.
  • Updates made to Match Summary:
    • XP Gain, Challenge, and Pass progression will be visible at the end of each match.
    • The Squad Summary section now displays a limited array of statistics instead of continuously showing “Revives,” “Respawns,” and “Time Survived” for unranked Duos and Trios.
  • In Mixtape: disabled assist ultimate gain from accelerated weapons, preventing ultimates from being triggered too quickly.
  • Reactive skins will now exhibit effects in the lobby menus.
  • Several rat spots have been eliminated from all maps.

AI Bots: Cover and Peeking Enhancements

  • AI can now utilize environmental features for cover.
  • Implemented “peeking” behavior to create a more challenging experience.
  • A variety of bug fixes across the Bot functions.
  • Tuning adjustments made on Easy and Normal difficulty Bots (E1 – N3 Difficulty).

AUDIO ENHANCEMENTS

  • A new Mono output option for players with hearing impairments:
    • This combines left and right audio channels into a single channel, allowing players to hear all cues without missing important sounds.
  • Volume and audible distance of friendly footsteps have been decreased.
  • Friendly skydive sounds have been toned down to facilitate strategizing during landings (enemy volumes remain unchanged).
  • Increased prominence for zipline attach/detach sounds and door interactions for consistent audio feedback.
  • Volume of squadmate and environmental sounds during revives has been reduced.
  • Volume for Fuse’s Tactical and Ultimate abilities has been lowered.
  • Volume for Survey Beacons and Ring Consoles scaled down for self and squadmates (enemy volumes remain unaffected).

Developer’s Note: Audio dynamics are crucial in combat situations. We’ve made several adjustments to audio cues to improve combat effectiveness, with further enhancements scheduled for the future.

GRAPHIC ENHANCEMENTS

  • Improved CPU rendering performance on all console platforms.

DX12 (PC)

  • Refined the handling of 16:9 and 16:10 resolutions on ultrawide monitors in full-screen mode, introducing pillarboxing (black borders) to prevent stretching. This option can be disabled using the +mat_wide_pillarbox 0 launch argument if the user prefers a stretched view.
  • CPU rendering performance has improved by 5%-10% (depending on the situation), reducing frame drop occurrence.
  • A new launch argument, +mat_minimize_on_alt_tab 1, has been added to replicate DX11 behavior, minimizing the game when tabbing out of full-screen mode.
  • Loading times have been improved post-shader compilation (up to 30% faster on some systems). Pre-loaded shaders will help minimize gameplay stutter.
  • Added a notification for players using incompatible GPUs, advising that support for DX11 will be discontinued.

Source link

Sell anywhere with AliDropship