
Marvel Rivals
Marvel Rivals
The upcoming mid-season update for Marvel Rivals is set to release on Friday, February 21, introducing notable characters like Human Torch and The Thing. We have insider insights on the balancing changes that will accompany this patch, thanks to reliable leakers who specialize in datamining.
This valuable information has been sourced from XOXLeak, a source that has proven trustworthy thus far, though be aware that some specifics might be altered before the final release. The changes involve a combination of nerfs and buffs reflecting the game’s current balance. Here’s what to expect.
Nerfs
- Storm – Wind blade damage at 30m decreased from 70% to 60%. Self-boost reduced from 16% to 12%, while team boost increases from 8% to 10%. Goddess Boost (Thunder) damage decreased from 30% to 25%.
- Star Lord – Increased ultimate cost from 1200 to 1800.
- Spider-Man – Recharge time on Web-Shooters reduced from 3s to 2.5s.
- Moon Knight – Speed of Khonshu’s fist in the ultimate ability decreased, damage logic adjusted, and the mid-spell field damage reduction of 75 removed; now each fist inflicts 150 damage (up from 75).
- Hela – Damage falloff for SOUL DRAINER at 30m from 70% to 80%.
- Luna Snow – Ultimate cost raises from 4000 to 4500.
- Mantis – Ultimate bonus health reduced from 100 to 75.
- Invisible Woman – Ultimate cost increases from 4000 to 4300.
- Doctor Strange – Base HP reduced from 650 to 600.
Marvel Rivals
Marvel Rivals
Buffs
- Venom – FRENZIED ARRIVAL updated to provide an inward knockback at a 75° angle, ultimate cost decreased from 2800 to 2500.
- Captain America – Enabled absolute will for defense when jumping; projectile speed for the Vibranium energy saw is now 80m/s (up from 60m/s), and hit ejection speed is boosted to 150m/s (up from 100m/s).
- Thor – Cooldown removed after Rune Awakening skill duration.
- Groot – Can now place Groot walls up to 18m (increased from 15m).
- Scarlet Witch – Ultimate ability now grants 100 bonus HP on cast, decaying at 50/second after interruption or completion.
- Black Widow – Rifle capacity increased from 8 to 15; ultimate slow effect reduced from 80% to 55%; a new hit effect on enemies is forthcoming.
- Adam Warlock – Primary fire damage increased from 55 to 60, with damage falloff of 60% at 40m (up from 50%). SOUL BOND healing improved from 10/s to 15/s.
Marvel Rivals
Marvel Rivals
Mixed Nerf/Buff Adjustments
- Magneto – Primary damage adjusted from 35 to 40, energy cost for Curtain raises from 50 to 65, and maximum duration reduced from 2 to 1.5 seconds.
- Iron Fist – Base HP increased from 250 to 300; damages for Jeet Kune Do’s attacks adjusted with varying reductions; cooldown increased for each hit in the combo from 1 second to 1.5 seconds, and Sun Punch damage lowered from 19 to 10.
- Iron Fist (2) – HARMONY RECOVERY bonus HP raised from 50 to 150, with decay at 25/s; DRAGON’S DEFENSE HP conversion from block increased from 150 to 200.
- Loki – Ultimate cost raised from 3400 to 4000, with ammo increased from 10 to 12.
- Magik – ELDRITCH WHIRL damage decreased from 45 to 40, DEMON’S RAGE damage adjusted from 80/s to 72/s; ultimate cost reduced from 3700 to 3400.
- Mr. Fantastic – FLEXIBLE ELONGATION spell field size increased from 2.5m to 5m, now knocking enemies outward; charge time increased from 8s to 10s.
- Mr. Fantastic (2) – BRAINIAC BOUNCE damage increased from 50 to 70, energy cost rises from 2800 to 3400, with damage decay starting at 3m to a maximum of 50 damage at 10m.
- Cloak and Dagger – Ultimate cost raised from 3400 to 4000; healing dash lanes reduced from 10s to 8s, with pause between dashes cut from 1s to 0.67s; healing effects no longer stack.
- Cloak and Dagger (2) – TERROR CAPE vulnerability increase on enemies raised from 20% to 28%.
These are the currently known changes, though they may still undergo modifications in the final release. A special thanks to XOXLEAK for their investigative work.
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